![]() More meetings than Tiger Woods going speed dating. Press conferences before and after each game meetings with agents for transfers meetings with players about their general mindset / wellbeing and meetings with your staff about having more meetings with your players. ![]() In the full game there are still issues of repetition though, as the spectre of meetings rears its head again. ![]() This is all progress, and more importantly it’s progress that doesn’t just see a steady increase in complexity in the game for the sake of it. Of course, this all takes a little getting used to, but I wouldn’t want to fall into the lazy trap of suggesting that any change is a bad thing just because I liked the last game so much. The interface is brand spanking new, and the slick way the windows move in and out – combined with the new arrangement of icons and navigational options – is a breath of fresh air and genuinely does give the impression of a whole new game. The good news is that FM2013 feels like an almost completely new gaming experience. The question is: has the developer been tinkering with a formula that really doesn’t need tinkering with? And more importantly, are the changes substantial enough to warrant a new purchase? After all, no-one really wants to shell out for a completely new game with minimal changes that could have been covered by simply downloading an update, and while FM2012 didn’t quite commit that sin, it certainly didn’t reinvent the wheel. FM2012 wasn’t a revolution, it leaned towards improving already existing elements and perhaps sought to solidify its position as the number game in the genre, which it undoubtedly is. After promising ‘the best game we’ve ever made’ and a ‘genre-defining experience’, the team at Sports Interactive certainly had a lot to live up to heading into this release. ![]() FM2012, quite literally, is so last year.
0 Comments
Leave a Reply. |